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Rise of nations rise of legends vinci
Rise of nations rise of legends vinci













rise of nations rise of legends vinci

So there were essentially two upgrade paths: The more districts you put on a city and what kind of districts.Įlements like super units and heroes altered the pacing and flow of Rise of Legends compared to Rise of Nations Each city could be upgraded with districts that represent different aspects of growth which in turn unlock new functionality or advantages. Research which was handled from the library in Rise of Nations was folded into the city designs. However the three races each twisted them to their own design providing more strategic options. So the mechanics of territories, attrition and using research were the same. What's interesting about Rise of Legends is that the developers used their design model from Rise of Nations as a template for this. And just like Starcraft each race was completely different in art style, unit design and strategies. Taking place in a fantasy world where three different factions vied for control: The Vinci, the Alin and the Cuotl.

rise of nations rise of legends vinci

While Rise of Nations was based on real world civilizations and growth, Rise of Legends went in a completely different direction. A real time strategy game that took a lot of the mechanics and flow of turn based strategy games to create something entirely new. For those that didn't read my previous post on Rise of Nations, Big Huge Games founded by ex Firaxis employee Brian Reynolds struck a chord with RTS fans with the amazing Rise of Nations.















Rise of nations rise of legends vinci