All gibs will now be green if the r_blood CVAR is green.
Cacodemons, barons of hell and hell knights will now leave gibs.
The following changes have been made when a monster is crushed to death by a lowering ceiling:.
A bug has been fixed whereby some sound effect lumps in the WAV format wouldn’t play at all.
All lines in the automap will now be displayed correctly when the player has used the IDDT cheat.
Rotating the automap is now smoother when the am_rotate CVAR is on.
The distance the player has traveled in the current map is now displayed in the top right corner of the external automap when the am_path CVAR is on.
This CVAR is both off by default and when vanilla mode is enabled. When this CVAR is on, the number of monsters the player has killed, the items they have picked up and the secrets they have found will be displayed while the automap is open.
A new am_playerstats CVAR has been implemented that toggles player stats in the automap.
Support has also been added for the commercial release, REKKR: Sunken Land.
Further improvements have been made to the support for REKKR.
Minor improvements have been made to the console’s autocomplete feature.
Minor changes have been made to text that is output to the console.
Minor changes have been made to the splash screen.
The WAD launcher will now display and launch files with an.
When DOOM Retro is run for the first time, the WAD launcher will now look for installations of The Ultimate DOOM and DOOM II: Hell On Earth purchased and downloaded using the Launcher.
Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
DOOM Retro is now compiled using v16.11.5 of Microsoft Visual Studio Community 2019.
Here’s a list of what’s changed since the last version: Open the ¥ DOOM Retro Wiki for details.ĭOOM Retro v4.3 is now available to download as either a 32 or 64-bit Windows app. DOOM Retro is intentionally minimalistic in its approach, and does a few things differently ifĬompared with other modern DOOM source ports.